#pragma once
#include "Map.h"
#include "Character.h"
#include "Entity.h"
#include <vector>

class Game
{
private:
	int input;
	Map m_TheMap;
	Character m_TheCharacter;
	bool m_redrawGame;

public:
	Game();

	void handleInput(char a_input);

	void update(int msPassed);

	void draw();

	bool checkWin();

	void redraw();	//A request to redraw the game.

};
